Guild Wars 2

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Nadia
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Re: Guild Wars 2, due 2012

Post by Nadia » Fri Apr 29, 2011 10:44 am


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Re: Guild Wars 2, due 2012

Post by Nadia » Sat May 21, 2011 7:18 pm

7th class, engineer revealed

engineer
http://www.guildwars2.com/en/the-game/p ... /engineer/

http://massively.joystiq.com/2011/05/19 ... -engineer/


1 unknown "light armor" class left --- probably some sort of mesmer :)
http://www.eurogamer.net/articles/2011- ... ild-wars-2
On the Mesmer profession
Jon Peters added: "What we've said at some point is people who enjoy that [Mesmer] play-style will be happy, but no more than that."

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Re: Guild Wars 2, due 2012

Post by Nadia » Wed Aug 17, 2011 10:55 pm

from Gamescom 2011

GW2 PVP overview
http://www.mmorpg.com/showFeature.cfm/l ... 509/page/1

newer
PVP video --- ANET devs vs Boon Control -- posted 08/20
http://www.youtube.com/watch?v=jqmmKgRaZrY&t=6m40s

commentary on some GW2 changes -- energy potions being removed from game
http://www.arena.net/blog/jon-peters-on ... escom-demo

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Re: Guild Wars 2, due 2012

Post by Nadia » Sat Aug 20, 2011 9:43 am

Total Biscuit shows his enthusiasm for GW2
- saying "probably the most promising mmo I've ever seen"
http://www.youtube.com/watch?v=TnVGEYGE8hs&t=18m20s

Total Biscuit coverage of GW2 PVP
http://www.youtube.com/watch?v=xvHV7HB2BDc

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Re: Guild Wars 2, due 2012

Post by Nadia » Sun Oct 02, 2011 1:22 pm

PC gamer preview
http://www.pcgamer.com/2011/09/28/guild ... preview-3/
Dungeons, as in other MMOs, provide late-game fun for powerlevellers. But Eric doesn’t want to restrict them – and the bulging sacks of loot they contain – to the top end.
“We wanted to avoid the feeling that the game doesn’t start until max level, and that the game that you played to get to max level is an appreciably different game than when you are at max level.”

As such, dungeons are open from level 35, and the eight (dungeons) the game ships with can be played in two modes. ‘Explorable’ mode is for elite groups, people who’ve already mastered team fights and can take down the big boys. ‘Story’ mode is comparatively simpler, and comes with the weight of a plotline. It was this mode we played when our red and white T-shirted overlords took us below ground.

Underneath the city of Ascalon is a maze of catacombs. They’d be a nice place for some caving, were they not infested with vengeful ghosts. Ascalon itself was once Charr land (Guild Wars 2’s race of giant fluffy cat-men). In the game’s fiction, they were pushed out by humans, only to fight back some 200 years before the current game starts. The catacombs became the final resting place for stubborn human king Adelbern, who refused to surrender his land to the Charr – even when they threatened to moult all over his best jeans.

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Re: Guild Wars 2, due 2012

Post by Nadia » Wed Oct 05, 2011 10:53 am

informative fan interview w Colin Johanson
http://www.youtube.com/watch?v=mGfBYSg6cUI

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Re: Guild Wars 2, due 2012

Post by Nadia » Wed Dec 14, 2011 2:00 pm

last profession revealed, Mesmer (no surprise)
http://www.guildwars2.com/en/the-game/p ... ns/mesmer/

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Re: Guild Wars 2, due 2012

Post by Nadia » Sat Feb 11, 2012 8:08 pm

informative post by a fan

Guild Wars 2 - Mass info for the uninitiated
http://www.mmorpg.com/discussion2.cfm/t ... 506/page/1

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Re: Guild Wars 2, due 2012

Post by Taxious » Mon Feb 13, 2012 10:07 am

Looks pretty cool, I'll definitely be joining the open beta for this! Thanks for all the updates Nadia~
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

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Re: Guild Wars 2, due 2012

Post by Nadia » Mon Feb 20, 2012 2:04 pm

innovative queue system

http://www.mmorpg.com/discussion2.cfm/p ... ml#4766434
Elisabeth @elixabethclaire
#GuildWars2 overflow server system is swell. Rather than queuing to get the busy server you go to another & get to keep your progress/drops.
Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server - so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.

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Re: Guild Wars 2, due 2012

Post by Nadia » Tue Mar 13, 2012 7:52 am

prepurchase FAQ
http://www.guildwars2guru.com/forum/pre ... ost1212248

https://buy.guildwars2.com/

http://massively.joystiq.com/2012/03/13 ... announced/
The Collector's Edition is going to cost you $149.99, but ArenaNet certainly seems to be providing bang for your buck: a 10-inch statue of the iconic Rytlock Brimstone and his sword Sohothin, a custom frame with five Guild Wars 2 art prints, a book on the making of Guild Wars 2, a soundtrack CD, and five in-game items (including a mini Rytlock), all of which should make this a pretty tempting order for super fans of the game.

The Digital Deluxe pre-purchase is only going to run you $79.99, and the Standard Edition will be $59.99 -- again, any three of those will secure you the Hero's Band, a place in beta events, and a three-day head start.
system specs
https://buy.guildwars2.com/collectors-edition
Minimum System Requirements*

* Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse
more info to be announced for pre-purchasing on April 10th

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Re: Guild Wars 2, due 2012

Post by Nadia » Fri Mar 16, 2012 9:55 am

http://www.arena.net/blog/building-community
Let me point out the two biggest changes in the ways we interact with our communities between the original Guild Wars and Guild Wars 2 right up front: we will have official forums, and we will not have a traditional fansite program.

This does NOT mean we will no longer support all our dedicated fansites out there! We will continue to work with fansites as we have done in the past, but in addition to “traditional” fansites, we will also provide a platform to support smaller, specialized communities/projects that would never have had a place in a traditional program, like blogs, machinima, etc.

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Re: Guild Wars 2, due 2012

Post by Nadia » Tue Mar 20, 2012 4:46 pm

gw2 microtransactions
http://www.arena.net/blog/mike-obrien-o ... ild-wars-2
In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

MMO veterans will note the similarities of our system to EVE Online’s PLEX system. As in that case, our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players.

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Re: Guild Wars 2, due 2012

Post by Nadia » Tue Apr 10, 2012 5:02 am


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Re: Guild Wars 2, due 2012

Post by Nadia » Wed Apr 18, 2012 3:58 pm

https://twitter.com/#!/GuildWars2
First Beta Weekend Event will be from April 27-29. We will let you know once the client is ready for download.

If you haven't already: pre-purchase to participate!

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Re: Guild Wars 2, due 2012

Post by Nadia » Thu Apr 19, 2012 3:49 pm

beta weekend details
http://www.arena.net/blog/the-beta-week ... -is-coming
begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8).

The only way to absolutely guarantee your access to this or any future Beta Weekend Events is to pre-purchase any edition of Guild Wars 2.

Customers who have pre-purchased the game will receive an e-mail next week with instructions on how to download the client and participate in the Beta.

This is a public event, which means that you’re not bound by a Non-Disclosure Agreement (NDA). So go ahead, feel free to take screenshots, shoot video, blog, tweet, write, or compose a rock opera to share your Guild Wars 2 experience with the world.
goto link for more info for what will be available :twisted:

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Re: Guild Wars 2, due 2012

Post by Nadia » Tue Apr 24, 2012 5:01 am

livestream links for this weekends beta
http://www.mmorpg.com/discussion2.cfm/t ... -beta.html

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Re: Guild Wars 2, due 2012

Post by Nadia » Wed Apr 25, 2012 5:59 am

Server selection for the beta weekend
http://www.arena.net/blog/choosing-and- ... ild-wars-2

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Re: Guild Wars 2, due 2012

Post by Nadia » Fri Apr 27, 2012 9:15 pm


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Re: Guild Wars 2, due 2012

Post by Nadia » Thu May 03, 2012 2:56 pm

Escapist - first impressions from the first open beta weekend
http://www.escapistmagazine.com/article ... -2-Preview

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